

That alone should be as far as many of you need to read, I suppose. Max Payne 3 is different enough to stand far apart from the previous games, and strong enough in its delivery of slow-motion embittered ex-cop to convince me that it's an okay sequel. A couple of lines made me laugh out loud. James McCaffrey does his best Max so far. The third Max Payne game is a potent cocktail of thumping videogame violence and Rockstarian sleaziness, with a heady shot of technology and character mixed in. It could so easily have missed its mark, fluffed the headshot. And that's symptomatic of the entire game.

That could have failed to be interesting, could have lost the thread entirely.īut it works. The satirical, even surreal silliness of the first two games has been replaced with a more acerbic line in self-loathing wisecracks. It's dripping with film-school trickery and action-movie reference. The comic book noir of the original has been rerolled as postmodern cinema. Such a constant bombardment of pseudo-hungover, detuned distortion was a brave move, and it came so very close to not working. He is now a sinewy, self-pitying middle-aged drunk whose damaged consciousness filters the entire game with a poisoned, hallucinogenic migraine of blurring, double-vision, and post-processing glitchery.

It's a description that seems entirely appropriate in retrospect, and most definitely fits the Mr Payne of the third game, who has truly fallen. Max Payne 2's subtitle was - perhaps unnecessarily - "The Fall of Max Payne". But it's here now, and the critical shell-casings are beginning to chime on the concrete floor.
Max payne 3 chapter Pc#
Max Payne 3's dive on to PC was in such slow motion that it took a few weeks longer to land than it did in augmented-televisionland.
